![]() ![]() SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, OPENGL_MINOR_VERSION) ĭisplayWindow = SDL_CreateWindow(WINDOW_TITLE, SDL_WINDOWPOS_CENTERED, SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, OPENGL_MAJOR_VERSION) SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, OPENGL_PROFILE) Set OpenGL profile and version MAJOR.MINOR. Std::cerr << "ERROR: Could not initialize SDL2 because " (32-bit float from 0.0f to 1.0f)Ĭonstexpr GLclampf BG_CLEAR_GREEN = 0.33f Ĭonstexpr GLclampf BG_CLEAR_BLUE = 0.33f Ĭonstexpr GLclampf BG_CLEAR_ALPHA = 0.0f Background color for clearing the screen. 3.2 and prior should use ANY.Ĭonstexpr SDL_GLprofile OPENGL_PROFILE = SDL_GLprofile::SDL_GL_CONTEXT_PROFILE_CORE Defines the profile to create the context for. The amount of 1.0 should be (width / (5 * aspect)) or (height / 5).Ĭonstexpr GLfloat aspect = (GLfloat) SCREEN_WIDTH / (GLfloat) SCREEN_HEIGHT // Aspect ratio for view port.Ĭonstexpr GLdouble fovY = 45.0f // Field of vision in degrees in the y direction.Ĭonstexpr GLdouble zNear = 0.1f // Near clipping distance.Ĭonstexpr GLdouble zFar = 100.0f // Far clipping distance.Ĭonstexpr GLdouble fH = tan(fovY / 360 * M_PI) * zNear Variables for setting up the perspective. constexpr int SCREEN_WIDTH = 800 Ĭonstexpr char WINDOW_TITLE = "Very basic SDL2 OpenGL application" So from what I understand, I can use my existing (older OpenGL) window and context creation with the new OpenGL? Here’s the initialization part of my code with all (I think) relevant variables (credit: lots of tutorials). ![]() I think I also used as an additional resource for learning, it’s sometimes helpful to have the same things explained by different people to finally understand it for your quick reply. Just window- and context-creation (and OpenGL function pointer loading) is a bit different. This one seems to be for SDL1.2, so it’s probably not too useful, also the code there doesn’t really look like modern GLĪlso, once you’ve got an OpenGL window (with a simple triangle in it) working with SDL, you should be able to follow any G元 tutorials - all the OpenGL rendering stuff is the same, no matter if you’re using SDL or SFML or whatever. I think what people (at least used to) call “modern OpenGL” started with 3.0, and since 3.2 it has a “core profile” that enforces using only the new (G元+) way of doing things and not the older deprecated stuff. : Creating_a_Cross_Platform_OpenGL_3.2_Context_in_SDL(C_/_SDL)Īs a last note, I’m open to other options, but I would prefer to keep it with SDL2.ģ.3 and 3.2 don’t make much of a difference. It’s 3.2, so I’m not sure if it’s considered new: Great tutorials, but sadly only this one (and maybe another) are new: ![]() Some of what I have found so far that may help some: Hopefully someone has had more luck than me and can share with the crowd. So far I have only used SDL2’s included OpenGL functionality, and the few tutorials on new stuff introduce new libraries like GLEW, GLAD, etc., so I don’t know if I’ll have to use those in addition to SDL2, or if I can get away with pure SDL2. What I’m looking for are some solid tutorials (game-based preferable) for modern versions of OpenGL (I believe that’s 3.3+) that work with SDL2. I have been using OpenGL with SDL2 for a while now, only to have realized that I was writing for old versions of OpenGL, because apparently most of the tutorials have that and I didn’t know to check. Using Windows 10 (sometimes Ubuntu 16.04), IDE = Code::Blocks, Compiler = mingw. ![]()
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![]() ![]() Pro Tools 9 refers to Pro Tools 9.0-9.0.6 and Pro Tools HD 9.0-9.0.6. Unless stated specifically on the right as Pro Tools HD, LE, or M-Powered, "Pro Tools 7." or "Pro Tools 8." refers to all three: Pro Tools HD, LE, and M-Powered. TBA = To be announced (not yet available).The following symbols are used in the grid below: jump to Page Updates Plug-in and Software Versions Compatible with Pro Tools 7 through 10 Note that this grid is no longer maintained and is not relevant to current versions of Pro Tools How to Read the Grid Pro Tools HD 8.1.x Additional Downloads.MP3 Option, DigiTranslator, MachineContol, Factory Bundles, Toolkit Options: To install a plug-in or update a plug-in to the latest version, see the links available from these pages:ĭownload installers for owners of optional software and plug-in bundles: Will not properly process with handles.Vocalign does not align audio with the guide track in Pro Tools (PTSW-149841).Workaround: user must set handle length to "0" in order to properly align audio.Waves "Tune" renders AudioSuite offset by the handle length (PTSW-147635).Known Plug-in Issues - Pro Tools 10 on Mac OS Lion: With a few exceptions on Mac OS Lion (listed below), AudioSuite, RTAS, and TDM plug-ins compatible with Pro Tools 9 on Snow Leopard are compatible with Pro Tools 10 on both Lion and Snow Leopard.AudioSuite, RTAS, and TDM plug-ins compatible with Pro Tools 9 on Windows are compatible with Pro Tools 10.Information about the new AAX plug-in format introduced in Pro Tools 10:ĪudioSuite, RTAS, and TDM plug-ins with Pro Tools 10 These older versions are fully qualified and operational in tandem with the Mountain Lion OS.ĪAX DSP and AAX Native plug-ins with Pro Tools 10 Note: While plug-in installers have been revised, some installers may still install an older plug-in version (e.g. Alternatively, the Pro Tools installer automatically updates all installed plug-ins and can be downloaded here. Updated plug-in installers can be downloaded from the respective plug-in product pages on. And this Kbase article: Avid 64-bit AAX Plug-ins for Pro Tools 11Īll Avid plug-in installers need to be version 10.2.1 (or higher) for full Mountain Lion support.Please refer to the Plug-In Finder for info.Pro Tools 11 requires plug-ins to be AAX format and 64-bit.Avid Audio Plug-in support for machine-licensing requires v12.7 or higher (see Plug-Ins Release Notes article for more info).Downloads for the latest versions of Avid plug-ins can be found in the Plug-In Product Pages.Pro Tools 12 and above require plug-ins to be AAX format and 64-bit.Pro Tools 12 / 2018 Plug-in Compatibility Shortcut to this page: /audioplugingrid.Please contact the manufacturer for information. If you do not see a product, then the manufacturer has not yet provided the relevant information to Avid. Please Note: Avid does not directly test or qualify all third party Development Partner products for Pro Tools certain data is supplied by Avid Development Partners. Products Affected : Pro Tools, Pro Tools Ultimate ![]() ![]() Blood Brother (Bronze): Rescue the Georgian Spec Ops. EOD (Bronze): Destroy the Russian weapons transfer station.Must Come Down (Bronze): Destroy the plane with the weapons system on board while it is in flight. Source Control (Bronze): Secure the VIPs and transfer them to the exfiltration team. Precious Cargo (Bronze): Secure the VIP and transfer him to the exfiltration team. Loose Thread (Bronze): Secure Gabriel Paez. Total Domination (Bronze): Earn all of the Domination Trophies.Īdditionally, there are 12 secret trophies: ![]() (Bronze): Complete a Daily Friend Challenge through all return fire volleys in Quick Matches.I Can Do Better (Bronze): Complete 20 Daily Friend Challenges in Quick Matches. 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![]() ![]() ![]() With "Procession," Greene focuses on six men who were abused by Catholic priests when they were children. Meanwhile, Greene is out here crafting unconventional, powerful documentaries that urge the viewer to think critically (see also: "Kate Plays Christine"). Robert Greene's documentary "Procession" is truly remarkable, and a powerful reminder of what documentaries can be. So many docs these days follow the same old formula – talking heads, zooms on old photographs, old stock footage, you know the deal. I don't like to get into Oscar punditry, but watching "Enchanted" made me remember that Adams is still Oscar-less, and folks, that's bonkers. Adams and company are returning for the sequel " Disenchanted," and I have no idea how that'll turn out. Can a sequel capture the charming magic of the original? Maybe, maybe not. For now, let's all enjoy the "Enchanted" we have. ![]() Unperturbed by the harshness of the real world, the ever-sunny Giselle makes the best of it. She finds help from single father Patrick Dempsey, a divorce lawyer who at first thinks Giselle is out of her mind, but soon finds himself falling for her. And it's easy to see why – Adams is so funny, so charming, so gosh darn lovely here. Meanwhile, Giselle's fiance, a prince played by James Marsden, comes to the real world looking to save her. Having spent her entire existence in a cartoon world where animals talk and sing, Giselle is understandably out of her element in New York City, where she ends up. Adams is Giselle, an animated Disney princess who gets sent to the real (non-animated) world by an evil witch (Susan Sarandon). For some mysterious reason, Disney+ did not offer "Enchanted" to stream until recently. But now that it's here, let's talk about how wonderful Amy Adams is in the film. ![]() ![]() ![]() Best cydia source for dlc thesciencelife. Watch dogs (dlc unlocker) request a new password if you have an account on the old .ĭoes anyone have a copy of the latest dlc unlocker? it's no longer on nexus anymore, does anyone have it or know where i can find it?. Dlc support on mobile platforms (android and ios) have the game download all the assets/maps/cars and then use in-app purchases to unlock the the dlc download. Dlc unlocker (post required correctly) - payday 2 hacks and cheats forum. Dlc unlocker with btl - payday 2 hacks and cheats forum. PAYDAY 2: Border Crossing Heist v20191107 - v199 Fixed Filesįile Archive - External Link - Can return a false AV Positive! File = Clean! PAYDAY 2: San Martin Bank Heist v20200227 - v199.3 Fixed Files PAYDAY 2: Breakfast in Tijuana Heist v20200630 - v199.6 Fixed Files PAYDAY 2: City of Gold v204.1 Fixed Files PAYDAY 2: City of Gold v206.1 Fixed Files PAYDAY 2: City of Gold v206.1 - v208 Fixed Files
![]() Check the above description for each zip for details. Copy the files to your SimCity installation's SimCityData or SimCityUserData\Packages folder respectively. Only the original game files should be there.Ģ. Delete for previous mods from your SimCityData and SimCityUserData\Packages folders. package file into your SimCityData folder and forget about the other one (COT Crossover All Roads-mod.zip).ġ. If you don't have the expansion pack, you have to copy this. This mod is in a separate zip because it's only compatible with the vanilla game (without Cities of Tomorrow). package file into your SimCityData folder and forget about the other one (Crossover All roads-mod.zip). If you have the expansion pack, you have to copy this. This mod is in a separate zip because it's only compatible with Cities of Tomorrow expansion pack. package file into your SimCityData folder. If you want to include, you just have to copy the. This mod is in a separate zip because you might not want to use it to extend the city boundaries. Project_Orion_3k_Extended_Boundary-mod.zip The SimCityUserData\Packages folder in the zip is to show guidance and help you not to be confused again. This is the auxiliary container with all files that have to be copied to your SimCity installation's SimCityUserData\Packages folder. The SimCityData folder in the zip is to show guidance and help you not to be confused. You just have to copy the package files into your SimCity installation's SimCityData folder. This is the main container with all the mods. When you extract the main zip file you'll get 5 different zips: Then the collection started to formulate and finally reached its remarkable 110(!) separate mod count.Ĭompatibility is tested for each of the given mods with the latest version of the game (v10.3). Then I went through the site once more (or maybe twice) to check for additional mods that I find interesting and useful for the player. Then I copied the newly downloaded files one-by-one into the game folder to check for compatibility, or if the several versions available for download are needed or not (obsolete). I used the SUGC mod pack as as starting point then downloaded the newest version of each mod from the site to check if there's any update. so I decided to perfect it and share it with the community. I myself have spent several full days while checking out each mod and organizing them for my game. ![]() There are mods in different categories and it's hard to get an overview. ![]() not knowing which one is compatible with which one, which version to use, etc. Let me introduce you the most up-to-date and tested mod collection covering the whole ST exchange for SC13k! I made it for those who wanna dust off the game again.įor the casual player it is very hard to collect and organize mods of the site. ![]() ![]() ![]() You'll get a call over the radio that Courtney Sheldon is at the police station asking for you, so back there and see what he wants. The rest of them flee, so chase after them and take three more out down the alley, one on the ground and two on the roofs above. After they're all down, a car will pull up and two more guys will pop out for you to waste. Use it on the bad guy in front of the car you're behind, as well as the guy on the roof to your left and the guy running up the walkway on your right. Take out the first two guys in the middle of the alley, then run over and pick up the machine gun from the guy on the left. ![]() You only have the note you found to go on, so head to the meetup and see if you can stop it from turning into a bloodbath.Īs soon as you get the meeting you'll be fired on by Cohen's guys, so start shooting from cover. Ask him some questions to see if he knows anything about the stolen goods or why he's the target of a hit. You'll find the sniper's pocketbook in his coat pocket with information on Cohen's the bus' route as well as Cohen's restaurant and table.ĭown at the bus you'll find that the driver of the bus is another Marine you know from the war. Peek around and take him out, then go examine his body for clues. Climb up the fire escape behind him (not the first one you run past down the alley) and get cover behind the small rooftop structure at the top. You'll need to flank him, so turn away from the corner you start at and run the opposite way around the building to get behind him. He takes out a cop as you show up and you can see he has the whole courtyard in front of the building covered by automatic fire. When you arrive, you'll find that the shooter is still going at it, firing into the bus from on top of a roof. Head down to the parking lot, then drive to the shooting to see what's going on. Roy's a little too hot-headed to ask her any questions, so you'll send him off to the bar while you conduct the interview.īack at the station, you'll get the news that a maniac is shooting up a city bus and every cop has to respond. Inside you'll find Elsa Lichtmann practicing with her band. On the second page, tap on the stuff you found, like the Valor cigarettes and the Browning Auto. Take a look at the manifest and note some familiar names, like Courtney Sheldon and Jack Kelso. You'll find that all the contraband you saw at the club was on the ship. After getting the names of the detectives working the ship heist, head over to the burglary squad room and talk to Harold Caldwell about the case. When you arrive you'll be greeted by group of paparazzi who want to get information on newly leaked story about one of LA's famous madams. Since you found more Army surplus stuff, it would be a good idea to check out the ship's manifest and see what else was on board. It looks like your war buddy was mixed up with some shady business to afford a place like that. ![]() ![]() ![]() ![]() In turn, Starbucks would respond with an appropriate song to correspond to that mood. ![]()
![]() Utilizing the most cutting edge features of Unreal ENGINE 4, you'll experience one of the most dramatic moments in history. The player will experience the voyage first hand while trying to clear his name of a wrongful accusation. "Titanic: Honor and Glory" will be an adventure game set on board a fully explorable and faithfully recreated 3D model of the doomed liner RMS Titanic. Race against the odds to clear your name aboard a ship sailing into history. If you want to keep an eye on the mod's progress, you can check out the Mod DB page over here, or join the community Discord.A PC game utilizing Unreal ENGINE 4 to bring a fully explorable, authentic Titanic to life and send the player on a thrilling journey into history. When it releases, the mod should be compatible with the vanilla and Steam versions of Mafia: City of Lost Heaven, and is planned to also work with the GOG version. "When any of these are going to be released is too early to tell, but contrary to the past, with Part One out soon and the rest of the mod divided in sections, it is easier to keep the flow going now that there is a solid base to work off and smaller parts make the whole scope less overwhelming," Bongaarts explained. These will be focused on the rest of the planned interior of the ship, the sinking, and the storyline aftermath. It sounds like there's still plenty of work to be done after the release of this first section, as Bongaart has three more parts planned. Bongaarts told me there's still some polishing to do - an elevator needs to be added before he can start bugfixing - and then beta testers will take a final look at the mod before Part One is shipped. "I may be tying the thing together, but had to be shown how to make proper knots." The mod has a small but dedicated community following, with some members having watched progress on the mod for over a decade, and Bongaarts said it was 'great to see them becoming excited for the release'.Įarlier this year it was announced that the first part of the mod would be released in Q2 2021, but some "pesky problems" meant that the release date had to be pushed back. "Without all of their help this mod wouldn't have been where it is today," Bongaarts said. "Programmers, 3D modellers, a soundtrack composer, voice actors" and other enthusiasts have all lent a hand - and someone even made a custom installer for the mod. Lead programmer Asa managed to introduce mechanics not present in the vanilla game, such as allowing the player to swim or climb ladders. While the project has taken much longer than expected, Bongaarts said that working on the mod has become "a thing of my life" and that he would "honestly miss it" after it was complete.īongaarts told me that while the core mod team is fairly small, plenty of people have been involved in the project's development. It took four years before the mod even remotely started to take shape."Īfter finishing school and college Bongaarts also found that he had significantly less free time available to work on the mod. "I started in September 2006, expecting development to take about three months. "Not having a clue about game/mod development, in-game implementation and how complicated and big a ship like Titanic really is, I thought I was now able to model the whole thing in a jiffy," Bongaarts said. The mod was originally supposed to be a simple 3D model, but Bongaarts discovered tools such as Sketchup and Cinema 4D which streamlined the modelling process, and with this came greater ambitions. How hard can it be, really? *cough*" Very seanic. So, using an existing game like Mafia would make the whole thing a lot easier since I'd only have to model the boat and throw it in there. engines such as Unreal Engine and Unity were far less accessible to hobbyists back then as they are now. "When I found out about the 'moddability' of Mafia, I reckoned this would be a good place for me to attempt making my own virtual Titanic. Sure, there were Ship Simulators and Adventure Out of Time, but they all had their limitations in one way or another. ![]() "Back in 2006 just before this mod started, there weren't any Titanic games out there that allowed you to freely roam around the ship. "It is no coincidence that my profession is of a very similar subject the mod is about, since both have grown out of a nerd-like interest I have for Titanic and large ocean liners in general," Bongaarts told me. Robin Bongaarts, the mod's lead developer (and maritime engineer from the Netherlands), told me he began work on the project in September 2006. ![]() Work on the mod has been ongoing for some time - and I really do mean some time. ![]() ![]() ![]() This app helps you listen to the best of Top English songs and watch their videos anywhere, anytime on your mobile phone absolutely FREE! Now with this app, there is no need to download any mp3 songs, simply click and enjoy your favorite English songs. The app offers the latest and best collection of Top English songs Brought to you. A-Z English Video Songs : HD (Top+Best+New)Ī-Z English Video Songs : HD (Top+Best+New) App Is Totally Free & Largest Collection + Top New Videos…Ī-Z English Video Songs : HD (Top+Best+New) App has been especially created for die-hard fans of English music. Telugu Mp3 songs,tamil movies,free,songs, tamil free ringtones,old tamil mp3 songs,Tamil New Movie songs download, Tamil New pop song mp3 song download. 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